Your friendly neighborhood Kingpin here...
@Balthichou - Thanks for the heads-up. Glad to see Randomobs was updated too. As i imagine quite a few others are too.
@Daveyx0 - Thanks for the support!
The update to all three projects are pretty much finished. I wanted to implement an in-game options GUI, but alas, ModOptionsAPI is not playing well with me. Im sure its something on my end that is wrong. And i was debating to whether or not to include the Randomobs function into my work, as i dont think it was getting used at all by folks that download my mods. Been working on a new mob, but will release the compilation of FISHY, LoafCat, and GorillaMod in the next few days.
Im still having problems getting LoafCat to attack what its owner is attacking. If anyone can help, please PM me.
So, does this only work for single player? Or does it work for multiplayer as well? If that is the case, do both the server host and myself have this mod in order for it to work properly?
My mods only work for single player at the moment. But i do plan on making them multiplayer compatible in the future.
Your friendly neighborhood Kingpin here...
Here is the first release of LK's Kritter Kollection. All of my mods are included and updated. Please read the included READEME for version notes and info. MANY, MANY apologies to fans of LoafCat. I had to take out the tame-able function for repairs. 1.8.1 messed a few things up for me and i am still figuring things out in my spare time. Enjoy!
Your friendly neighborhood Kingpin here...
Here is the first release of LK's Kritter Kollection. All of my mods are included and updated. Please read the included READEME for version notes and info. MANY, MANY apologies to fans of LoafCat. I had to take out the tame-able function for repairs. 1.8.1 messed a few things up for me and i am still figuring things out in my spare time. Enjoy!
Holy crap. I've been looking on Techne, and mob modeling, and I found out something annoying. They only exist on Windows. I'm a Mac user.
The problem is that I need to create a mob. If I send you blueprints, might you create a model ? I'd credit you, of course, but I'm quite stuck...
Oh damn that is right, its for windows only atm. I have seen some discussion on creating a Mac app, but that might be a ways off. have you looked through the tools section for a mac compliant model making app? but if you cant find one, id be willing to help. Id create a model from your specs in my free time. Let me know in a PM.
On a side note: To balth and EVERYONE else that visits my thread. I have been playing the hell out of Renegade Ops. I highly recommend the game if you like vehicular carnage. Its quite a good game to be 15 bucks on Steam. Go get it!
java.lang.NoSuchFieldError: g
at mod_Rilla.<init>(mod_Rilla.java:10)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:275)
at ModLoader.readFromModFolder(ModLoader.java:1179)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Your friendly neighborhood Kingpin here...
I believe the error is being thrown from my copy of MCP not wanting to update before i released ver1.0. So i had to go back and clean a few lines of code. Here is Ver1.1 that should fix the error. Try a fresh install and let me know what happens. I am off to bed so i will check to see if this worked first thing in the morning.
Before i go to bed and forget to post this. Just wanted to bring it to everyone's attention about The Humble Voxatron Debut (bundle). If you have NOT been living under a rock, then you have already heard of it. It goes to a great cause and helps indie game developers to develop the games we love. They are offering 3 games as of the time i am posting this. One of the games is The Binding of Issac, and i can personally recommend it. Voxatron and another game is part of the package and im sure they both are great games. Check it out when you can!
they spawn too much(like over 20 next to my spawn)(only the white ones)
So Ver1.1 is working for you? I changed the gorilla hurt sounds to zombie to address some complaints. And the spawn rate is adjustable. Info in the README. The white gorilla will spawn in snowy biomes (when ever Notch releases an official version with out snow back in). Info is in the OP.
Hey there LK ! I'm sorry I haven't worked on the mob I wanted help with. I'm pretty much occupied with other stuff now.
I just wanted to tell that I added you to the credits of Randomobs, for your help with an update and because you've been supoprting Randomobs with your mods for a long time. Thanks again !
Well thank you, that was not necessary, but much appreciated. Just let me know if you decide to work on your new mob.
**NOTE**
Just a quick notice to all of the loyal Kingpin Kritter supporters. There will be a new update as soon as MCP is ready after the official MC release. The Kritter Kollection will be bringing back tamable cats and a new mob. The Pygmy!!!
hey errr... it would be awesome if u could tame the gorrilla's. i have looked around and no one has made gorrilla's that i can see and if they were tameable that would be awesome! btw keep up z good work man
Tame them with bananas ? And when they're tamed they get underwears !Huh... It would be a bit weird I think...
Good news guys. I have gotten a few requests for tamable gorillas. It will be a future feature. I agree, bananas should be the item of choice for bribery. But where to get the bananas? The only thing i can think of is make a whole new tree, banana tree. But i will implement tamable gorillas, probably next release. Dont hold me to it as i have been working on some new mobs. Here is a preview, btw.
And a short dev vid i made for testing. NOTE: these textures in the pics are just place holders.
Or you could just get bananas in dungeon chests (like watermelons seeds) or by killing another mods (bones for wolves come from skeletons).
Yea, Balth, thats what im gona have to do. I have been toying around with the idea to make some new plant life/trees or maybe even new biomes. I might give the pygmy have a chance to drop bananas.
To me, any new generation part (like new trees, or plants) should come with a new biome, in order not to kill the Minecraft spirit. You'd get what you want, but not in the normal Minecraft world. SO yeah, you could have some sort of jungle biome, maybe.
I believe there is a jungle biome in Minecraft. But for now i think i will have a mob drop the taming item. I am also working on a new monster that comes out at night. We need a four legged creature, like some sort of demon dog. Dont you think? I do. So i may be calling this next release to the Kingpin Kritter Kollection an expansion, entitled the Mythical Update.
Final version of minecraft is out! :biggrin.gif:
Hope you update that as soon as possible. (I know MCP and Modloader etc. is needed but I can´t wait to play my now finished minecraft with your mods :biggrin.gif:)
Also the new mobs look awesome. I could understood if you want to finish them before updating but I hope for a fast update of your existing mobs. :wink.gif:
Final version of minecraft is out! :biggrin.gif:
Hope you update that as soon as possible. (I know MCP and Modloader etc. is needed but I can´t wait to play my now finished minecraft with your mods :biggrin.gif:)
Also the new mobs look awesome. I could understood if you want to finish them before updating but I hope for a fast update of your existing mobs. :wink.gif:
As soon as MCP and ModLoader are updated. And i am hoping that there isnt a lot of code changes in Minecraft. The update should be out a day or two after MCP is updated. I am still having some issues with the taming code. But cats and (hopefully) gorillas WILL be tamable.
'keep on koding'
-LK
EDIT: 'The ZombieMod!' is now apart of the Kingpin Kreations community. I have put up a link to the thread, for all to see. The more exposure the better. Yea?
As soon as MCP and ModLoader are updated. And i am hoping that there isnt a lot of code changes in Minecraft. The update should be out a day or two after MCP is updated. I am still having some issues with the taming code. But cats and (hopefully) gorillas WILL be tamable.
'keep on koding'
-LK
EDIT: 'The ZombieMod!' is now apart of the Kingpin Kreations community. I have put up a link to the thread, for all to see. The more exposure the better. Yea?
Yeah I have seen that already but forgot to thank you for this!
It´s amazing from you. Thank you for this and thank you for your great mods.
A little bit advertisement is always good. But I think I won´t update my mod, so you can delete the link (cause when you have updatet to 1.0 you shouldn´t have links to mods that are 1.8)
It´s nice to know that the update is coming.
I will stay tuned.
Hey, LK, just bumping your thread to tell you MCP has updated to 1.0.0. So you can update your mod, too !
And if you come into any trouble, I'm here to help you if you want to. ModLoader has changed a bit, so it confused me for a few minutes.
Thanks so much for the heads-up, Balth. My work is pretty much ready for another release. Yea it took me a bit to find all the new changes to Modloader. I blame The Old Republic beta for the delay. Not a bad game, btw. After some testing, i should be ready to release the new version today. With 3 new mobs!!
Thanks so much for the heads-up, Balth. My work is pretty much ready for another release. Yea it took me a bit to find all the new changes to Modloader. I blame The Old Republic beta for the delay. Not a bad game, btw. After some testing, i should be ready to release the new version today. With 3 new mobs!!
-LK
Today?!?! :ohmy.gif:
YEAHH!!! I can´t wait any longer! Release as soon as possible please!
I´m really extrem happy that the update is coming TODAY! :biggrin.gif:
I hope you like it. But it is ok if you don´t like it.
I will change the banner when the new mobs are released, so that you can see every mob of your mod.
Edit: Yea the fishies aren´t on the banner cause I need a lighter picture of them, but I will add all the mobs as soon as you have updatet :wink.gif:
WOW, Bocky, just WOW!!!!! I really like the banner. Its definitely much better than the one i made. Thanks so much for the continued support and the kick ass banners you have created. Im sure the one with the new mobs will look just as gorgeous.
@Balthichou - Thanks for the heads-up. Glad to see Randomobs was updated too. As i imagine quite a few others are too.
@Daveyx0 - Thanks for the support!
The update to all three projects are pretty much finished. I wanted to implement an in-game options GUI, but alas, ModOptionsAPI is not playing well with me. Im sure its something on my end that is wrong. And i was debating to whether or not to include the Randomobs function into my work, as i dont think it was getting used at all by folks that download my mods. Been working on a new mob, but will release the compilation of FISHY, LoafCat, and GorillaMod in the next few days.
Im still having problems getting LoafCat to attack what its owner is attacking. If anyone can help, please PM me.
EDIT:
My mods only work for single player at the moment. But i do plan on making them multiplayer compatible in the future.
'keep on koding'
-LK
Here is the first release of LK's Kritter Kollection. All of my mods are included and updated. Please read the included READEME for version notes and info. MANY, MANY apologies to fans of LoafCat. I had to take out the tame-able function for repairs. 1.8.1 messed a few things up for me and i am still figuring things out in my spare time. Enjoy!
http://www.mediafire.com/?flakoekbdav9q5z
'Keep on koding'
-LK
Finally.
Do you mean like what app i use? I use Techne. Or how do i go about fitting the shapes and proportions? I just kind of wing it.
'Keep on koding'
-LK
LK's Kritter kollection download - http://www.mediafire.com/?flakoekbdav9q5z
Anytime, bud. Ill be here if you need ANYTHING else.
-LK
Oh damn that is right, its for windows only atm. I have seen some discussion on creating a Mac app, but that might be a ways off. have you looked through the tools section for a mac compliant model making app? but if you cant find one, id be willing to help. Id create a model from your specs in my free time. Let me know in a PM.
On a side note: To balth and EVERYONE else that visits my thread. I have been playing the hell out of Renegade Ops. I highly recommend the game if you like vehicular carnage. Its quite a good game to be 15 bucks on Steam. Go get it!
-LK
Your friendly neighborhood Kingpin here...
I believe the error is being thrown from my copy of MCP not wanting to update before i released ver1.0. So i had to go back and clean a few lines of code. Here is Ver1.1 that should fix the error. Try a fresh install and let me know what happens. I am off to bed so i will check to see if this worked first thing in the morning.
http://www.mediafire.com/?s1fdsesehco274b
'keep on koding'
-LK
http://www.humblebundle.com/
-LK
So Ver1.1 is working for you? I changed the gorilla hurt sounds to zombie to address some complaints. And the spawn rate is adjustable. Info in the README. The white gorilla will spawn in snowy biomes (when ever Notch releases an official version with out snow back in). Info is in the OP.
-LK
Well thank you, that was not necessary, but much appreciated. Just let me know if you decide to work on your new mob.
**NOTE**
Just a quick notice to all of the loyal Kingpin Kritter supporters. There will be a new update as soon as MCP is ready after the official MC release. The Kritter Kollection will be bringing back tamable cats and a new mob. The Pygmy!!!
'keep on koding'
-LK
Good news guys. I have gotten a few requests for tamable gorillas. It will be a future feature. I agree, bananas should be the item of choice for bribery. But where to get the bananas? The only thing i can think of is make a whole new tree, banana tree. But i will implement tamable gorillas, probably next release. Dont hold me to it as i have been working on some new mobs. Here is a preview, btw.
NOTE: these textures in the pics are just place holders.
Yea, Balth, thats what im gona have to do. I have been toying around with the idea to make some new plant life/trees or maybe even new biomes. I might give the pygmy have a chance to drop bananas.
-LK
I believe there is a jungle biome in Minecraft. But for now i think i will have a mob drop the taming item. I am also working on a new monster that comes out at night. We need a four legged creature, like some sort of demon dog. Dont you think? I do. So i may be calling this next release to the Kingpin Kritter Kollection an expansion, entitled the Mythical Update.
-LK
Hope you update that as soon as possible. (I know MCP and Modloader etc. is needed but I can´t wait to play my now finished minecraft with your mods :biggrin.gif:)
Also the new mobs look awesome. I could understood if you want to finish them before updating but I hope for a fast update of your existing mobs. :wink.gif:
As soon as MCP and ModLoader are updated. And i am hoping that there isnt a lot of code changes in Minecraft. The update should be out a day or two after MCP is updated. I am still having some issues with the taming code. But cats and (hopefully) gorillas WILL be tamable.
'keep on koding'
-LK
EDIT: 'The ZombieMod!' is now apart of the Kingpin Kreations community. I have put up a link to the thread, for all to see. The more exposure the better. Yea?
Yeah I have seen that already but forgot to thank you for this!
It´s amazing from you. Thank you for this and thank you for your great mods.
A little bit advertisement is always good. But I think I won´t update my mod, so you can delete the link (cause when you have updatet to 1.0 you shouldn´t have links to mods that are 1.8)
It´s nice to know that the update is coming.
I will stay tuned.
Thanks so much for the heads-up, Balth. My work is pretty much ready for another release. Yea it took me a bit to find all the new changes to Modloader. I blame The Old Republic beta for the delay. Not a bad game, btw. After some testing, i should be ready to release the new version today. With 3 new mobs!!
-LK
Today?!?! :ohmy.gif:
YEAHH!!! I can´t wait any longer! Release as soon as possible please!
I´m really extrem happy that the update is coming TODAY! :biggrin.gif:
Also with 3 new mobs....
Omg I can´t wait!!! ^^
I don´t really know why...
However here is the link:
I hope you like it. But it is ok if you don´t like it.
I will change the banner when the new mobs are released, so that you can see every mob of your mod.
Edit: Yea the fishies aren´t on the banner cause I need a lighter picture of them, but I will add all the mobs as soon as you have updatet :wink.gif:
WOW, Bocky, just WOW!!!!! I really like the banner. Its definitely much better than the one i made. Thanks so much for the continued support and the kick ass banners you have created. Im sure the one with the new mobs will look just as gorgeous.
-LK