Since we haven't gotten an answer, does anyone know of a mod that lets you increase the ore drops without adding extra ore types or other things?
Just delete the mod_Alloys.class from your minecraft.jar if you don't want new ores. Delete mod_Lightcrystal.class if you don't want lightcrystal. I have been busy with work lately and I am busy improving the API with the help of another modder.
There are WAY to many mods that add new tools, and honestly you only need one tool set after diamond, two if you want to also have an unbreakable set. And I really hate adding in new ores for any reason.
There are many mods that add new ores/tools/armour. I just want a unified way of adding these things with little coding overhead. Besides my API being used to add new ores, I have made storage blocks (like another mod has food blocks for each food) but only use one ID for a storage block.
Just delete the mod_Alloys.class from your minecraft.jar if you don't want new ores. Delete mod_Lightcrystal.class if you don't want lightcrystal.
Awesome. I wasn't sure if doing that would break anything. Don't get me wrong, the extra stuff is great. I just don't like having so many different building materials. I end up spending all my time collecting and never building anything. That's why I love the ore drop increases.
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"I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do." - Robert Heinlein
Just delete the mod_Alloys.class from your minecraft.jar if you don't want new ores. Delete mod_Lightcrystal.class if you don't want lightcrystal. I have been busy with work lately and I am busy improving the API with the help of another modder.
Oh, cool, kinda got tired running into those alloys. They are a Bit** to mine, maybe make the mining time shorter? And boy I hope this gets updated soon. Once again, you sir make minecraft better.
Oh, cool, kinda got tired running into those alloys. They are a Bit** to mine, maybe make the mining time shorter? And boy I hope this gets updated soon. Once again, you sir make minecraft better.
Oh, I forgot to mention about ScotTools. Its like ToolUtils but ToolUtils was breaking my mcp so I moved over to ScotTools. Once you have that installed all shall be good with mining speed of the new ores.
I started updating yesterday for 1.7.2 before 1.7.3 came out so I was a bit demotivated after that :tongue.gif:. I will update by the end of next week. I have been trying to find a way for the mod to work with and without GUIAPI installed, so that if people actually use my API for modding then they do not need to install GUIAPI unless they need it.
Hope to include the following in the next update:
Better rendering of Item subtypes using item overlays which are coloured.
Updated BlockSubtype rendering to take into account block orientation.
Storage blocks which use item textures, i.e. bread create which uses the breads icon to show what the bread contains. Will only use one block ID.
This looks like a cool mod. Especially because I was considering uninstalling IndustrialCraft (since all I really use in that mod are Macerators (one ore->two ore-dusts for 2x mining product) and Electric Furnaces (faster smelting)). PlasticCraft has a block that does faster smelting, but I had trouble finding a replacement for the Macerator's effect. BetterOres sounds like it could do that (too bad it needs a special furnace, it would've been nice to have accelerated smelting as well... and it probably also doesn't accept custom fuel, like BetterThanWolves' Nethercoal, does it?)
Still, I'm planning on using this... and in the 1.7.3 version, could you also have block and item IDs customizable in a .cfg file? I've got a lot of mods (so many that I can't start installing until MC Extended gets updated!), and conflicts in the under-255 range are fairly common.
(And I assume that, once nuggets are smelted, Iron and Gold Ingots are the same as vanilla?)
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"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
This looks like a cool mod. Especially because I was considering uninstalling IndustrialCraft (since all I really use in that mod are Macerators (one ore->two ore-dusts for 2x mining product) and Electric Furnaces (faster smelting)). PlasticCraft has a block that does faster smelting, but I had trouble finding a replacement for the Macerator's effect. BetterOres sounds like it could do that (too bad it needs a special furnace, it would've been nice to have accelerated smelting as well... and it probably also doesn't accept custom fuel, like BetterThanWolves' Nethercoal, does it?)
I can modify the vanilla furnace to work with metadata ( the author of MC extended has done this for an older version). I didn't due to possible conflicts I am not willing to deal with atm. I'll look into it. As far as custom fuel goes I could query ModLoader for added fuels but the main point of not doing this is to have customized smelting times for items based on fuel (Not planning to add this anytime soon though).
Still, I'm planning on using this... and in the 1.7.3 version, could you also have block and item IDs customizable in a .cfg file? I've got a lot of mods (so many that I can't start installing until MC Extended gets updated!), and conflicts in the under-255 range are fairly common.
Two property files (BetterOres and Alloys) are generated when running MC with the mods installed. You can change most options in those files. If you require more options just let me know. As you can see from the poll I am debating usage with MC extended but I use Opti-mine/fog HD which is not compatible with MC extended.
And I assume that, once nuggets are smelted, Iron and Gold Ingots are the same as vanilla?
Correct. Nuggets where created to avoid abuse. Although with the customizable settings it is possible to abuse but that depends solely on the user settings.
Two property files (BetterOres and Alloys) are generated when running MC with the mods installed. You can change most options in those files. If you require more options just let me know. As you can see from the poll I am debating usage with MC extended but I use Opti-mine/fog HD which is not compatible with MC extended.
To make an item/block mod use MC Extended, all you have to do is make sure it doesn't modify the same core files as MCE, and use the .cfg file to put the block IDs in the [256, 1023] range. (And make sure the item IDs are above 1200 or so. Even in vanilla, item IDs can be anywhere from 256 to 65535, all MCE does to items is move the vanilla ones to start at 1024, and create room for more sprites in extra items.pngs.)
And AFAIK, the Optimine creator is planning on making his mod compatible with MCE eventually (he said two versions after HD_G, but that was before the 1.7 update).
Rollback Post to RevisionRollBack
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
To make an item/block mod use MC Extended, all you have to do is make sure it doesn't modify the same core files as MCE, and use the .cfg file to put the block IDs in the [256, 1023] range. (And make sure the item IDs are above 1200 or so. Even in vanilla, item IDs can be anywhere from 256 to 65535, all MCE does to items is move the vanilla ones to start at 1024, and create room for more sprites in extra items.pngs.)
And AFAIK, the Optimine creator is planning on making his mod compatible with MCE eventually (he said two versions after HD_G, but that was before the 1.7 update).
I will not be using MCE as I will be converting my mod to use MCForge.
I have a version for 1.7.3 available in the meantime. It uses SAPI till i can get hooks for block intercepts into MCForge. Should I release it?
Since I'll be using MCForge for the next version of BetterOres and this requires a bit of recoding I might not release an update until 1.8 is out. I have a mod in mind for the new lighting system as well.
If anyone wishes to have a version BetterOres for 1.7.3 please say so. I can release the SAPI version but I am not happy doing so.
New Poll for handling the conversion of the mod to not edit vanilla classes.
At the moment BetterOres modifies the BlockOre class to provide the functionality of the mod. You as a (potential) BetterOre user have a choice to make.
Your choices are:
[1]Allow the mod to modify the BlockOre cLass.
[2]Make the vanilla blocks use instances of BlockOreSubtype which can break saves but will provide the following:
The iron ore block ID can be used for all metal based ores. (This ID will store iron, gold, copper, ..., etc ores)
The gold ore block ID can be used for all mineral/gem based ores. (This ID will store coal, diamond, maybe clay and other types)
The coal ore block ID can be used for ingot storage blocks.
The lapis ore block ID is now free to use. You can have subtypes stored here.
The diamond ore block ID is now free to use. You can have subtypes stored here.
This option will break on on old saves. The world will load fine but you will not find the correct ores at the places they existed before.
This option will break on on new saves without the mod installed. The world will load fine but you will find ores in places where they should not be.
Yes I am still here :tongue.gif:. Work is really busy ATM but I have not stopped working on my mods. I still need to complete the port of my mod to the latest MCForge, after which there will be a release. I know 1.8 will be out soon but due to the amount of changes I think MCP will take a while to deobfuscate so 1.7.3 will still be applicable for a while.
the new furnaces don't work. installed only the required mods, but all i see when i right-click is possibly a brief flash of the cursor.
(...to be honest, i don't like the idea of forcing players to use a special furnace for getting vanilla items in the first place. it essentially removes the advantage that furnaces in mods like IC2 provide.)
the new furnaces don't work. installed only the required mods, but all i see when i right-click is possibly a brief flash of the cursor.
(...to be honest, i don't like the idea of forcing players to use a special furnace for getting vanilla items in the first place. it essentially removes the advantage that furnaces in mods like IC2 provide.)
There is a problem with the mods furnaces, Ill fix it asap. I have forgotten about the MCForge feature I asked for and it is now in. So nuggets will smelt in normal furnaces. Before MCForge I made the extra furnaces so that BetterOres and Alloys would not conflict with other mods.
Here comes (maybe) the stupid question of the day (I have to go to work in a minute, so I really don't have time to red last pages of the post).
If you change the way the mod stores the ores, is there a way to detect if the stored map was saved with or withough the betterores mod? Because, if you haven't tackled the problem yet, maybe that's two interesting things to propose for the ForgeAPI: a method to tell if a mod was in use or not when a save was created, and a method to "translate or delete" special blocks and items into standar equivalent blocks or item ids stored with the map. The first utility/api call/whatever should allow you to detect if the block id's should be translated or not; the second one should allow you to detect if a block was placed by a mod not present at the moment and what's is safe vanilla equivalence.
I have thought about this myself. Basically have a way to uninstall a mod so that an upgrade can take place and not break the save. Then installing the mod would make the mod blocks visible again. It is possible but the possibility of breaking save would deter most users. This would also mean adding metadata for every block you want to change to. This will only work for new saves, again most users will not want to lose their saves.
Why the ores(i mean this mod's ore) never apply smooth lighting even if i refresh the smooth lighting.
I have these mods installed:
Buildcraft
Equivelent exchange
Better ores, alloys
Better than wolves
I still have to write the custom render code for smooth lighting. Better Ores uses a different block renderer to cater for the custom colour ore effect.
There is a problem with the mods furnaces, Ill fix it asap. I have forgotten about the MCForge feature I asked for and it is now in. So nuggets will smelt in normal furnaces. Before MCForge I made the extra furnaces so that BetterOres and Alloys would not conflict with other mods.
i'm confused now. are you saying that nuggets will smelt in normal furnaces in this release, or in a future update? as it stands for me, i re-downloaded and it still doesn't work.
(btw, it's not like i can't get iron from crafting the ore blocks and smelting, but it's still really annoying. :wink.gif: )
Just delete the mod_Alloys.class from your minecraft.jar if you don't want new ores. Delete mod_Lightcrystal.class if you don't want lightcrystal. I have been busy with work lately and I am busy improving the API with the help of another modder.
There are many mods that add new ores/tools/armour. I just want a unified way of adding these things with little coding overhead. Besides my API being used to add new ores, I have made storage blocks (like another mod has food blocks for each food) but only use one ID for a storage block.
Awesome. I wasn't sure if doing that would break anything. Don't get me wrong, the extra stuff is great. I just don't like having so many different building materials. I end up spending all my time collecting and never building anything. That's why I love the ore drop increases.
Oh, cool, kinda got tired running into those alloys. They are a Bit** to mine, maybe make the mining time shorter? And boy I hope this gets updated soon. Once again, you sir make minecraft better.
Oh, I forgot to mention about ScotTools. Its like ToolUtils but ToolUtils was breaking my mcp so I moved over to ScotTools. Once you have that installed all shall be good with mining speed of the new ores.
I started updating yesterday for 1.7.2 before 1.7.3 came out so I was a bit demotivated after that :tongue.gif:. I will update by the end of next week. I have been trying to find a way for the mod to work with and without GUIAPI installed, so that if people actually use my API for modding then they do not need to install GUIAPI unless they need it.
Hope to include the following in the next update:
Still, I'm planning on using this... and in the 1.7.3 version, could you also have block and item IDs customizable in a .cfg file? I've got a lot of mods (so many that I can't start installing until MC Extended gets updated!), and conflicts in the under-255 range are fairly common.
(And I assume that, once nuggets are smelted, Iron and Gold Ingots are the same as vanilla?)
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
I can modify the vanilla furnace to work with metadata ( the author of MC extended has done this for an older version). I didn't due to possible conflicts I am not willing to deal with atm. I'll look into it. As far as custom fuel goes I could query ModLoader for added fuels but the main point of not doing this is to have customized smelting times for items based on fuel (Not planning to add this anytime soon though).
Two property files (BetterOres and Alloys) are generated when running MC with the mods installed. You can change most options in those files. If you require more options just let me know. As you can see from the poll I am debating usage with MC extended but I use Opti-mine/fog HD which is not compatible with MC extended.
Correct. Nuggets where created to avoid abuse. Although with the customizable settings it is possible to abuse but that depends solely on the user settings.
To make an item/block mod use MC Extended, all you have to do is make sure it doesn't modify the same core files as MCE, and use the .cfg file to put the block IDs in the [256, 1023] range. (And make sure the item IDs are above 1200 or so. Even in vanilla, item IDs can be anywhere from 256 to 65535, all MCE does to items is move the vanilla ones to start at 1024, and create room for more sprites in extra items.pngs.)
And AFAIK, the Optimine creator is planning on making his mod compatible with MCE eventually (he said two versions after HD_G, but that was before the 1.7 update).
"Urist McWackoMcGoose cancels Mod Minecraft: Discovered Dwarf Fortress"
Ancient sig archive:
Paper Minecraft: Legend of the Music Discs... is on hiatus until I get a new high-end gaming laptop! Episode 2-4: watch?v=Lk4TjTnUJYU
I will not be using MCE as I will be converting my mod to use MCForge.
I have a version for 1.7.3 available in the meantime. It uses SAPI till i can get hooks for block intercepts into MCForge. Should I release it?
If anyone wishes to have a version BetterOres for 1.7.3 please say so. I can release the SAPI version but I am not happy doing so.
At the moment BetterOres modifies the BlockOre class to provide the functionality of the mod. You as a (potential) BetterOre user have a choice to make.
Your choices are:
[1]Allow the mod to modify the BlockOre cLass.
- The iron ore block ID can be used for all metal based ores. (This ID will store iron, gold, copper, ..., etc ores)
- The gold ore block ID can be used for all mineral/gem based ores. (This ID will store coal, diamond, maybe clay and other types)
- The coal ore block ID can be used for ingot storage blocks.
- The lapis ore block ID is now free to use. You can have subtypes stored here.
- The diamond ore block ID is now free to use. You can have subtypes stored here.
- This option will break on on old saves. The world will load fine but you will not find the correct ores at the places they existed before.
- This option will break on on new saves without the mod installed. The world will load fine but you will find ores in places where they should not be.
[2]Make the vanilla blocks use instances of BlockOreSubtype which can break saves but will provide the following:
Requires Modload, MCForge 1.1.1 and GUIAPI.
[1.8.1]BetterOres+Alloys
the new furnaces don't work. installed only the required mods, but all i see when i right-click is possibly a brief flash of the cursor.
(...to be honest, i don't like the idea of forcing players to use a special furnace for getting vanilla items in the first place. it essentially removes the advantage that furnaces in mods like IC2 provide.)
There is a problem with the mods furnaces, Ill fix it asap. I have forgotten about the MCForge feature I asked for and it is now in. So nuggets will smelt in normal furnaces. Before MCForge I made the extra furnaces so that BetterOres and Alloys would not conflict with other mods.
I have these mods installed:
Buildcraft
Equivelent exchange
Better ores, alloys
Better than wolves
I have thought about this myself. Basically have a way to uninstall a mod so that an upgrade can take place and not break the save. Then installing the mod would make the mod blocks visible again. It is possible but the possibility of breaking save would deter most users. This would also mean adding metadata for every block you want to change to. This will only work for new saves, again most users will not want to lose their saves.
I still have to write the custom render code for smooth lighting. Better Ores uses a different block renderer to cater for the custom colour ore effect.
i'm confused now. are you saying that nuggets will smelt in normal furnaces in this release, or in a future update? as it stands for me, i re-downloaded and it still doesn't work.
(btw, it's not like i can't get iron from crafting the ore blocks and smelting, but it's still really annoying. :wink.gif: )