Catch up on our Latest Developer Update
Originally Posted by Blizzard (Official Post)
On May 2, we held a Developer Update diving into itemization and system updates coming in Season 4: Loot Reborn on May 14. Community director Adam Fletcher, associate game director Joe Piepiora, lead live class designer Adam Jackson, lead live game designer Colin Finer and lead seasons designer Deric Nunez sat down to discuss updates to Helltide, Itemization changes, Public Test Realm learnings, balance updates, and more.
If you’d like to watch the full Developer Update to catch up on all the details, see the video below.
To read our deep dive on Season 4: Loot Reborn, you can read that blog here.
I love watching everyone's thoughts behind the changes made. The transparency this dev teams shows is refreshing to watch, and with transparency comes a certain level of vulnerability, so I have mad respect for doing this. I can tell the group working on this game is passionate and I just want to say that don't let the haters get to you! Besides Diable, I love to play Traffic Jam 3D for free online.
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It's been a busy few weeks in the Microsoft and Windows 10 universe. io games
Great work! Keep the improvements coming, listen to the community, take the W, & don't take your eye off the ball!! wordle
I've eagerly awaited this Developer Update, which did not disappoint! The insights into the itemization change and system updates for Season 4: Loot Reborn are exactly what I needed to prepare for the new Wordle Unlimited season.